About Lovely Vertices
Originally, Lovely Vertices was nothing more than a portfolio site of mine. I put it together when I was in my height of flailing around after getting laid off from my previous production artist job. It's had a few updates here and there, but for the most part it's been pretty static for the past three years.
At GaymerX East 2016, I attended a panel called, "The last 10%: Secret Techniques to Spice Up Your Game", presented by Microsoft Technical Evangelist, Adina Shanholtz. There was a lot of great advice given during that panel (and all the others I attended during the conference), and the point of having a developer diary was two-fold: It serves as a teaching tool for anyone else reading it and it gives the developer perspective. The former gets to see your fuck-ups and the latter is a record of progress. It sounds like a good idea, anyhow. Now that I'm trying to take on development seriously, I've decided to take this old website I had and convert it over for this purpose.
At GaymerX East 2016, I attended a panel called, "The last 10%: Secret Techniques to Spice Up Your Game", presented by Microsoft Technical Evangelist, Adina Shanholtz. There was a lot of great advice given during that panel (and all the others I attended during the conference), and the point of having a developer diary was two-fold: It serves as a teaching tool for anyone else reading it and it gives the developer perspective. The former gets to see your fuck-ups and the latter is a record of progress. It sounds like a good idea, anyhow. Now that I'm trying to take on development seriously, I've decided to take this old website I had and convert it over for this purpose.
About the Designer
I’ve been a gamer as soon as I could figure out how to get MS-DOS games installed and mess with cantankerous Sound Blaster settings. Most of those dark days were spent trying to get shareware demos playing off of those floppy disc/CDs shareware collections. The first game I recall asking my parents to buy off the shelf of a computer store was King’s Quest V, Sierra’s first "talkie" game. As atrocious as the voice acting was for its time, I was completely hooked from that day forward. Computer games became my bread and butter with adventure games being my favorite drug of choice. LucasArts’ The Dig was my grade school graduation present. Yeah, I know, I am just that nuts!
I thank the person, who would eventually become my spouse, for introducing me to LARPs and tabletop RPGs. I had roleplayed off and on in freeform fashion over mIRC and forum boards previously, but this was the first that I had ever gotten invited to the table (or in the cases of boffer LARPing - the woods). If I thought my cosplay habit was bad before, it was taken to a whole other level when I started LARPing!
Presently, I work as the Quality Assurance Manager of Roll20, a browser-based virtual tabletop for tabletop RPGs and board games. I oversee bug reporting, documentation, and translation of third-party modules for our digital marketplace. I've managed content for both Wizards of the Coast (Dungeons & Dragons) and Monte Cook Games. Roll20 has been a platform that I have embraced since they opened their beta in 2012. I shortly became a forum moderator for them in August of the same year. I've donated my time to their community in a volunteer capacity, then a freelance, and lastly a full-time contractor capacity ever since.
Now I have a full-time gig, I have my financial ends met to finally start digging into my passions, namely game design.
-Kristin
I thank the person, who would eventually become my spouse, for introducing me to LARPs and tabletop RPGs. I had roleplayed off and on in freeform fashion over mIRC and forum boards previously, but this was the first that I had ever gotten invited to the table (or in the cases of boffer LARPing - the woods). If I thought my cosplay habit was bad before, it was taken to a whole other level when I started LARPing!
Presently, I work as the Quality Assurance Manager of Roll20, a browser-based virtual tabletop for tabletop RPGs and board games. I oversee bug reporting, documentation, and translation of third-party modules for our digital marketplace. I've managed content for both Wizards of the Coast (Dungeons & Dragons) and Monte Cook Games. Roll20 has been a platform that I have embraced since they opened their beta in 2012. I shortly became a forum moderator for them in August of the same year. I've donated my time to their community in a volunteer capacity, then a freelance, and lastly a full-time contractor capacity ever since.
Now I have a full-time gig, I have my financial ends met to finally start digging into my passions, namely game design.
-Kristin